Modeling Reality with Virtual Worlds
Virtual worlds are the future of entertainment and interaction. As mention in the Forbes article, "After Second Life, Can Virtual Worlds Get a Reboot?" stated that 2 billion users worldwide with 1 billion of those accounts being kids ages 5-15. It is especially popular with kids because it can foster creativity and a create an environment where their parents have no bounds. The different ways you can use virtual words are limitless. Some examples include, rehabilitation, hang out areas, games, etc. A fter reading the two articles I really believe that the pros outweigh the cons. According to the NY times article "Iv Been in That Club, Just Not in Real Life" the author wanted to go to a cafe to see a band, but once there she was disgusted with her experience so she left. She went home and rejoined the show but virtually. This is one of the pros that I wanted to discuss and it related to the current pandemic times. Now that people will be well aware of the risks and ...